I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • 🔍🦘🛎@lemmy.world
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    1 year ago

    It’s meant to represent your character being wet/dirty. Adds to the sense of immersion by simulating the sensation of touch.

    • ProfessorProteus@lemmy.world
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      1 year ago

      I’m sure that’s true in some cases, but it seems like devs tend to rely on it for easy realism, like all the other things mentioned here (CA, motion blur, etc.). Personally, it takes me out of the experience when I notice it, but I guess it’s not that hard to ignore if the game is otherwise engaging.

      I put it in the same category as that effect where the screen gets bloody (or worse, vein-y) when you take damage, then it goes away when you heal. As if Ben Stein himself dowsed you with Clear Eyes.

      • Asafum@feddit.nl
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        1 year ago

        That’s how I feel about lense flare too… My eyes aren’t the same as a camera lense… Yes we have a lense in our eyes but it doesn’t work like that lol

        • Pxtl@lemmy.ca
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          1 year ago

          Well, a dazzling effect would still be appropriate. I know some games leave spots on the screen after a flash-bang.