From me for example. I follow this studio and team since many years and i’ve participated to the funding of Divinity: Original Sin (DOS) more than a decade ago…
They got money from several sources but mainly because (or i should say thanks to) they delivered good products, they have being able to survive and work on BG3. Luck is not the reason, they’ve worked hard to achieve that…
They have, I’ve been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.
They worked hard for decades. They’ve been betrayed and hampered by editors in the past until kick-started. It’s not a lucky situation, they built this luck.
they worked hard, they are in a lucky and privileged situation unlike almost every other company.
Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.
From me for example. I follow this studio and team since many years and i’ve participated to the funding of Divinity: Original Sin (DOS) more than a decade ago…
They got money from several sources but mainly because (or i should say thanks to) they delivered good products, they have being able to survive and work on BG3. Luck is not the reason, they’ve worked hard to achieve that…
They have, I’ve been playing their games from their first divine divinity game. But they are still in a lucky situation, privileged from the reality that everyone else has to go through.
They worked hard for decades. They’ve been betrayed and hampered by editors in the past until kick-started. It’s not a lucky situation, they built this luck.
they worked hard, they are in a lucky and privileged situation unlike almost every other company.
Consider an amazing actor or director that you respect. They worked hard, they made amazing things, and they got super lucky. Talent and hard work guarantees nothing.