Looking to get my Battlefield fix in and I’ve heard good things. Anyone playing and can give their thoughts?
It gets a super heavy recommendation from me. The game is absolutely excellent. It’s everything the Battlefield community has wanted from Battlefield for what feels like a decade now.
Do not let the graphics fool you. The game has solid performance, great gunplay, great progression akin to BF4, the class system feels excellent, they can do very large scale due to not having excessive graphics performance will be fully and solid, destruction is also fantastic its just got it all.
As someone who’s felt let down by Battlefield for a while now and put thousands of hours into it back in the day, this scratches that itch like you wouldn’t believe.
You’ve convinced me.
I’m going to give this game a try tonight.
It’s for sure worth it, I’d recommend you start on 32 v 32 or 64v64 just to not get overwhelmed by the chaos of 124v124 out the gate lol
I’d say to jump right into the 124v124. At that level, one player is not going to change the tide too much. (Its more akin to the battles in Planetside 2 than your standard Battlefield due to the sheer scope.)
Just got a tip this might work on Linux…
But yeah… now I won’t
128v128 it is for me 🤪
Convinced me too, downloading now.
Y’all won’t regret it, I promise.
I’ll echo everyone else and 100% recommend it.
One thing no one mentioned though is the community. Admins have a zero tolerance policy for racism, homophobia, etc, which leads to voice comms being fun again. So many people roleplaying and just being silly. It’s one of the few games that’s greatly enhanced by proximity chat
Highly recommended! It’s so much fun and definitely scratches that BF3 itch. I’ve heard it described as BF3 and Squad have a baby and it plays Roblox.
I really enjoy it for what it is, but I feel like they need to refine the overall experience.
People can jump through windows and spray you, yet the ttk is super low, slow reloads and gunplay is a mixed bag when it comes to mechanics (single fire over auto, bipods don’t help at al).
I’ll give it a massive benefit of the doubt due to pricing and oh, yeah…it’s made with love by three people.
The party system is amazing and allows my friends and I to be dragged into a game in mere seconds. Worth it alone for that tbh.
That was made by 3 people? That’s insane.
Something specific I want to touch on - unlike many other games, the voicechat culture in this one is top notch. People getting really into it calling for medics and giving orders, trashtalking the enemy team when you get downed and they’re trying to drag you away, fun (imo) musical micspam that reminds me of the old days of TF2 - and, perhaps most importantly, minimal bigotry and genuine nastiness. There’s a little, yes, but not nearly as much as I would expect from a game like this, and the public ban log that gets pushed in the top right of the screen indicates the devs actually do care about removing bigotry, which is nice.
The game is pretty great. I’ve been having so much fun just being a medic in it. Dodging all enemy fire to go heal people is insane when there are so many people.
One game I kept hearing a guy play Free Bird and loudly sing it. Whenever I got close enough for proximity chat I would start hearing him again. Weaving through fire and the gunshots while hearing that every now and then was amazing.
Here is 40 seconds I recorded showing what it is like to be inside a firefight.
It was fun until I was forced to refund it due to the devs announcing they were going to move from EAC to FACEIT, locking Deck/Linux users like me out. Asshole bait-and-switch move if you ask me - I’m glad I had just under two hours of playtime.
As a Deck owner, I feel this. But at the same time, it’s a 3 person dev team, and rampant cheating driving away their audience is the fastest way for their product to get destroyed.
Yeah, but FACEIT doesn’t work either. None of these anti-cheat products do - they usually stop casual attempts at cheating, but in the face of any dedicated attacker (including subscription cheats and hardware mods) they’re pure security theater.
The only exception I can think of would be Vanguard, which only works because it’s an aggressively maintained bespoke solution (and a complete security nightmare) - but even then, it’s still defeated by hardware mods.
Best $15 I’ve spent in awhile. It’s like Battlefield and Squad mixed together, but a lot more fun and a lot less serious.
Couldn’t recommend enough
I’m loving it. Like a nice middle point between Insurgency and Battlefield. Chaotic nonsense with a side of tactical mashed potatoes.
When the servers are behaving even on my 1080ti I get 70+fps at 4k.
The devs leaning to a less toxic community is a nice change of pace as well. Even when frustrated you can “act crazy” instead of losing it.
My main critique is that we need a metro style infantry map. Don’t groan you know you love the meat grinder. Grind that meat with us, GRIND!
Like others have said, it’s influenced heavily by both Battlefield and Squad and I think it’s the best of both worlds.
I love that, in Squad, you need to be so tactical and team oriented and communicative; but it can get overwhelming if you just want to relax and/or have no military experience. Battlefield is fun if you want to shut your brain off; but nobody really works together, sometimes for the worse. I think Battlebit scratches both of those itches really well.
Plus the art style makes it so even with 254 players all in one server it still runs smoothly on my midrange-for-2018 rig lol
It’s pretty fun but also very hard, maybe too hard for me. De gameplay is battlefield like with call of duty pacing to me. Theres quite a lot of maps with good variety. Some maps are more sandboxy and open. Others more urban like or with more choke points. At the end of the game you can vote for the next map, but usually the same ones get voted over and over. The gunplay is good and has depth.
I will keep playing it, but mix it up with Deep Rock Galactic for some more relaxed sessions
ui is shit but gunplay is pretty great.
most of the maps are pretty inconsistent with prop placement/congestion level when compared to server player count. some maps feel way too big and some feel way too tight.
it’s $15 USD, worth the buy at that price especially with how often they’ve been updating it. I’ve had fun with it but it’s definitely got a long way to go.
Really good, the servers are amazing, I play on 60 to 80 ping brcause my country doesn’t have servers but I don’t feel any lag, and I mean it.
It brings interesting mrchanics, like dragging allies and thr respawn points. It is undoubtedly fun and a dunny game by nature, you won’t really notice the graphics after a few minutes.
Of course, it’s a 15 bucks game AND still in early access, don’t expect it to be battlefield or feel like newer battlefield titles. But it has more destruction, way too many weapons (tied to a progression system, no money involved of course)
Definitely give it a chance, it is a lovely work of passion. Especially the maps, they really impressed me on how good they were at making them feel good at every size of match (256, 128 and 64 people)
There are so many mechanics tho!
Destruction, construction, dragging bodies, anyone can revive, proxy VOIP when dead (so the enemy hears you on your squad chat), tanks, choppers, boats.The game feels great. I can run it at 120fps with vsync off on my 60hz monitor, it feels snappy AF and no tearing.
The guns are fun and varied, there are attachment systems, camo, character customisation.
There are day and night modes, different weather.Seriously, it’s a game that does everything really well. It just looks like Roblox/Minecraft.
Great game. Beats Battlefield 2042 for gameplay by a mile. Brilliant value for money
2042 is a shell of a great game. Done wasting money on tripleA trash that corpo clowns kepe selling. Ahouldnhave been done 5 years ago. Don’t feed the trolls
Super fun game, definitely worth the £12 or whatever I paid.
If you’re looking for the type of thing that made your favourite Battlefield great you’ll find that here.