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Unity plan pricing and packaging updates | Unity Blog - programming.dev
programming.dev> Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s
based on game installs. > > We are introducing a Unity Runtime Fee that is based
upon each time a qualifying game is downloaded by an end user. We chose this
because each time a game is downloaded, the Unity Runtime is also installed. > >
Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the
game has passed a minimum revenue threshold in the last 12 months, and 2) the
game has passed a minimum lifetime install count. > > * Unity Personal and Unity
Plus: Those that have made $200,000 USD or more in the last 12 months AND have
at least 200,000 lifetime game installs. > > * Unity Pro and Unity Enterprise:
Those that have made $1,000,000 USD or more in the last 12 months AND have at
least 1,000,000 lifetime game installs. This means that if you have made more
than $200K in the last 12 months and have lifetime installs of over 200K, you’ll
have to pay per game install. It won’t affect most people but this sounds
outrageous. It’s a good time to be a Godot enthusiast. Unity really is insanely
desperate these days.
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