EDIT:
I was wrong, a Facebook account is no longer needed to use the Quest headset.
I withdraw my complaint
What are you talking about? A facebook account is not needed for Quest headsets
Ah, thank you for telling me, I did some googling and you are absolutely right, I was referencing old information.
I will edit my comment.
Is a meta account required?
That’s wrong. Also, from the perspective of a former Apple employee, you’re deluded. The stuff we’d see and use your data for; most of it was to use it against you in ways you wouldn’t realise. No idea what other areas did with it, but my area wasn’t even that evil.
I just saw the other comment, and have edited my post.
I am sure Apple uses my data in a lot of evil ways, I never said they didn’t, I said that an Apple account is less terrible than a Facebook account.
I’m not a former Meta employee, so I can’t say. But from what I know, I wouldn’t be so confident in your conclusion.
Edit: Unless “terrible” is just referencing inconvenience. In that cas, yeah, Apple accounts are certainly more convenient, secure, and seemingly less intrusive.
Did you ever meet Johny Ive?
No, but I did get an email from Tim praising my good work.
We thought it was bs, so immediately spent the rest of the day investigating it. I worked in JAPAC region, so we checked in with our networks around Singapore, Japan, HK, and Australia. Sure enough, he did it regularly. At the time I had gotten a few internal awards and it was assumed they’d get passed onto him along with pre-written text, and then just sent it or it was sent from his internal email. It was meant to be inspiring but was really transparent, especially since you realise how it all works inside.
Most of the data I tracked was customer volumes and contact reasons for online sales, iTunes store activities, and tech support (AppleCare, Apple Online Store, Apple Authorised Service Providers/Resellers, iTunes Store, and every now and then iCloud services specifically if it was clashing with Enterprise, especially Microsoft Exchange profiles placed on iOS devices by the employer organisation). Most of the customer and account data I dealt with was…pretty much everything associated with making and maximising a buck—since it’s probably clear by now I was in the service delivery part of the beast—plus all the strategies to do it, specifically tracking their success. While that obviously meant I dealt with a lot of iOS too, I’d only communicate with dev to indicate what reported issues were tending so they could prioritise fixes. Generally critical issues would be parked for non-critical issues if they were generating high points of contact or hitting the media. Rarely I’d speak with Cupertino since this part of the world’s HQ did SD in Singapore and non-reguinal issues that impact globally (ignoring carriers, licensing, etc.). When I did, it was raising issues in the region that may encroach US embargoes, they’d want to know immediately instead of delay through regional HQs.
My NDA is expired, but still scares the poopy out of me, so I keep it vague. But I know people find it interesting online. I was told Apple will always be there by my side in the courtroom, but will be on my other side the moment I left—no joke, this was said to me with seriousness in my first month. So, it’s a part of my life I appreciate being a part of, but have forcably kept distant. Every now and then I have a few wines, though… There’s a reason why you rarely hear tales from current and ex-employees.
This is the best summary I could come up with:
The nerd goggle review everyone has been waiting for is finally in: Mark Zuckerberg tried out Apple’s Vision Pro and he has thoughts.
The Meta founder and CEO on Tuesday posted a video to Instagram that was effectively a takedown of Apple’s recently launched mixed reality headset.
Having used the Vision Pro, which retails for $3,500 and competes directly with Meta’s $500 Quest headset, Zuckerberg’s ultimate takeaway was his company’s product is not only more affordable, but just better.
In the video, he ticked off a list of features that were better on Quest: brighter screen, wider field of vision, more immersive content, no wires, no “blur,” lighter weight.
He admitted it’s “eye tracking is really nice,” adding that a similar level had been included in earlier versions of Quest and will be put back in future models.
“I was surprised by how many trade offs they had to make in the quality of the device — in comfort and ergonomics and other aspects of the display and artifacts to get to that [higher resolution],” Zuckerberg said.
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