It is an extremely compelling rpg. Takes the stance of effectively starting you as the villain… but also gives you the responsibility of determining if you stay that way. It’s relatively short but has a pretty wide branching narrative that leads to some wildly different outcomes. So this gives you a lot of replayability.
There are a number of really good changes that are going to happen, but I still sorta feel like the design vision for the game they wanted to create does not match up to the game I want to play. Diablo is about killing hordes of demons while listening to jangly chords. The mob density, resource generation, and long cooldown issues are really what is standing in the way of this game being much better. I also cannot fathom doing the renown grind every season…