@simple@lemm.ee to Games@lemmy.worldEnglish • 19 days agoGearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1187arrow-down13 cross-posted to: games@sh.itjust.works
arrow-up1184arrow-down1external-linkGearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'www.pcgamer.com@simple@lemm.ee to Games@lemmy.worldEnglish • 19 days agomessage-square35fedilink cross-posted to: games@sh.itjust.works
minus-square@xavier666@lemm.eelinkfedilinkEnglish3•19 days agoMinecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
minus-square@Baleine@jlai.lulinkfedilinkEnglish3•19 days agoMinecraft is different because it uses a client and server pattern, separating the physics and display loops completely
minus-squarebreadguyyylinkfedilink2•19 days agobasically every game uses ticks lol this was not intentional
Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely
basically every game uses ticks lol this was not intentional
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