Mostly because at the lowest level of computing (machine code and CPU instructions), pointers are the only method (that I know of) of any kind of indirection.
At the lowest level, there are 2 types of references:
CPU registers
memory addresses (pointers)
Every higher level language feature for memory management (references, objects, safe pointers, garbage collection, etc) is just an abstraction over raw pointers
Pointers themselves are really just abstractions over raw integers, whose sole purpose is to index into RAM
With that in mind, pointers to pointers are a natural consequence of any kind of nested object hierarchy (linked lists, trees, objects with references to other objects, etc)
The only other kind of indirection would be self-modifying machine code (like a Wheeler Jump). But the computing world at large has nixed that idea for a multitude of reasons
Yes, you can do crazy shit if you try hard enough, but every reasonable programmer would access foo->child->b als foo->child->b and not via that crazy LISPy expression.
By question was: Why would you have a pointer to a memory address that itself only holds a pointer somewhere else?
So far the only reasonable explanation is from @Victoria@lemmy.blahaj.zone:
I’ve not developed anything in C/C++, so I don’t know practical uses for a double pointer, aside from multidimensional arrays, or arrays of pointers
My point was that, conceptually, pointers to pointers is how most complex data structures work. Even if the C representation of said code doesn’t have a int** somewhere
Mostly because at the lowest level of computing (machine code and CPU instructions), pointers are the only method (that I know of) of any kind of indirection.
At the lowest level, there are 2 types of references:
Every higher level language feature for memory management (references, objects, safe pointers, garbage collection, etc) is just an abstraction over raw pointers
Pointers themselves are really just abstractions over raw integers, whose sole purpose is to index into RAM
With that in mind, pointers to pointers are a natural consequence of any kind of nested object hierarchy (linked lists, trees, objects with references to other objects, etc)
The only other kind of indirection would be self-modifying machine code (like a Wheeler Jump). But the computing world at large has nixed that idea for a multitude of reasons
That’s not a pointer to another pointer, but a pointer to a data structure that happens to contain another pointer.
The distinction is meaningless in the land of Opcode’s and memory addresses
For example, a struct is just an imaginary “overlay” on top of a contiguous section of memory
Say you have a struct
struct Thing { int a; int b; Thing* child; } Thing foo {}
You could easily get a reference to
foo->child->b
by doing pointer arithmetic*((*((*foo) + size(int)*2)) +size(int))
(I’ve not used C much so I’ve probably got the syntax wrong)
Yes, you can do crazy shit if you try hard enough, but every reasonable programmer would access
foo->child->b
alsfoo->child->b
and not via that crazy LISPy expression.By question was: Why would you have a pointer to a memory address that itself only holds a pointer somewhere else?
So far the only reasonable explanation is from @Victoria@lemmy.blahaj.zone:
I’m more talking about theory than practical.
I’ve not developed anything in C/C++, so I don’t know practical uses for a double pointer, aside from multidimensional arrays, or arrays of pointers
My point was that, conceptually, pointers to pointers is how most complex data structures work. Even if the C representation of said code doesn’t have a
int**
somewhereMagic.
Blasphemy.