Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…

  • KoboldCoterie
    link
    fedilink
    English
    arrow-up
    30
    arrow-down
    1
    ·
    1 year ago

    The worst isn’t even people currently developing things - it’s developers who already have released products. Imagine if you released something like, over the summer, for example. You’ve been paying the current revenue share, and will continue to do so until Jan. 1, then you’ll start paying the per-install fee. So you’re paying twice for the same customers’ purchases.

    • conciselyverbose@kbin.social
      link
      fedilink
      arrow-up
      17
      ·
      1 year ago

      I really feel like they’re going to lose a lawsuit on that.

      Unilateral contracts don’t have unlimited power and “we can blanket change what we want to charge you on games already made” doesn’t seem like it’s going to be enforceable.

      • KoboldCoterie
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        Exactly - as others have pointed out, if they can do this, what’s stopping them from raising it to $1 per install, or $100?