Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
They’re desperate trying (and failing) to compete with Unreal without realizing that it’s mostly small indie devs or mid sized studios who use them, and those can just move to Godot…
A rather large hurdle to adopting Godot is the inability to publish games on consoles with it.