• Justin
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    3810 months ago

    And stop unilaterally, retroactively modifying contracts.

    • Butterbee (She/Her)
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      1310 months ago

      If they thought they could get away with it once, they will try to get away with it again

    • I still don’t understand how modifying contracts that already exist without written consent from the other party is even legal. I mean, isn’t the whole point of a contract to enforce the conditions of an agreement? If one side can just change it willy-nilly, doesn’t that kind of defeat the whole purpose of a contract in the first place?

      Seriously, if someone more legal-minded could explain this, that would be fantastic.

      • @blindsight@beehaw.org
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        10 months ago

        I don’t get it, either. Can’t developers just abide by their old contract and not update to newer versions of Unity?

        • @recycledbits@discuss.tchncs.de
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          10 months ago

          Unity themselves have committed to that option (if you don’t like our new future TOS, keep the old version and don’t update) in writing (that was in their deleted github repo). So it seems extremely likely that they would lose in court.

          The key words in the above are ‘in court’. If you’re an indie unhappy with an x*$.20 charge, chances are a lawsuit will not improve your day.