The news isn’t a surprise as Unity angered a lot of its loyal game developers a few weeks ago after pushing through a price increase based on numbers of downloads — and then retracted it after an uproar.

  • @Breakyfix@lemmy.blahaj.zone
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    259 months ago

    Don’t do this, it absolutely hurts Devs more than big bad Unity. Devs should make the choice to move away from Unity if they can, but as a consumer it’s not your call.

    • @abhibeckert@beehaw.org
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      9 months ago

      It will be easier for devs to justify moving away from Unity if there’s more consumer demand for non-unity games.

      And presumably @Sina isn’t going to stop buying games entirely - they can still buy the same number of games and continue to support indie developers as much as they otherwise would.

      Proprietary game engines like Unity are a dead end. The company behind them is always going to extract as much revenue as they possibly can from the industry and that hurts indie developers. A lot. The sooner devs rip off the bandaid and switch to Godot/etc the better.

      If Godot is missing a feature you need… it’s open source and you’re a developer. Simply add that feature to the engine.

      • T (they/she)
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        99 months ago

        If Godot is missing a feature you need… it’s open source and you’re a developer. Simply add that feature to the engine.

        That’s… that’s not as easy as you make it sound, lol.