• @Moonguide@lemmy.ml
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    119 months ago

    Honestly, I prefer this, as long as the single player option is unaffected by the multiplayer component’s performance, and the resources allotted to the SP game don’t suffer because of the MP.

    • ampersandrew
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      79 months ago

      Historically, some of the best multiplayer components attached to single player games were done with very few resources in a matter of weeks, like Halo and Goldeneye.

      • @Moonguide@lemmy.ml
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        19 months ago

        True, but that was before mtx became the name of the game. Nowadays when a game has a multiplayer component with no bells and whistles and just works, it’s an outlier.

        • ampersandrew
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          29 months ago

          And now those games just get shut down with no recourse. Eventually, those companies will realize that they’re better off making a multiplayer game that doesn’t get 5 years worth of updates to chase after bazillions of dollars that never materialize.

      • @BmeBenji@lemm.ee
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        18 months ago

        Tack Call of Duty Zombies into that list too, but Moonguide has a point. CoD: BlOps 3 was the last really good zombies experience and that was just as they were starting to turn it into an MTx nightmare.

      • 👁️👄👁️
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        18 months ago

        multiplayer networking is something that absolutely takes longer then just a few weeks

        • ampersandrew
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          18 months ago

          Sure, and game development in general takes longer than it did 20 years ago, but allocating a proportional amount of resources is all you need. If it’s a hit, it’s a hit. If you want to patch it up a bit to fix some glaring flaws, go ahead. Expecting it to maintain tens of thousands of simultaneous players is going to end up with the dev putting lots of resources into something unlikely to be the next big thing.