• TWeaK
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      91 year ago

      They were probably thinking they could get AAA game quality and indie game budgets, just by injecting a well known license.

      • @cavemeat@beehaw.org
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        61 year ago

        I kinda hate that about companies. The ones who make hairbrained decisions are never the ones who pay the consequences.

    • @empireOfLove@lemmy.one
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      41 year ago

      They were thinking they’ll get their golden parachute regardless of their effort, and the workers will take the fall, just like they did here, so fuck project quality!