• @corroded@lemmy.world
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    235 months ago

    I’m one of those people. I played as a “good guy,” played as a pirate, got to NG+10. I did every major quest line and most of the side quests.

    I didn’t stop playing because I don’t like the game. I finished the game. Isn’t that normal?

    • I dunno. I finished Borderlands 3 years ago, and I still pick it up and play regularly. I’ve played the campaign through four times - once for each character.

      Heck, I’d still be playing Destiny if it hadn’t gone to total shit with the focus on coop.

      Long before that, I played the original God of War trilogy through multiple times, and it didn’t even have different character classes.

      It’s not my bag, but there are people out there playing Skyrim for years. Hell, I fire up No Man’s Sky every so often, and I bought it on release when it was really rough.

      It’s common for people to replay good games. I’m not even sure what the point of Starfield is - are they trying to be an MMORPG? If so, that huge of a player loss is a massive failure. If it’s not - why is it even online? Isn’t it supposed to be some massive, explorable universe with endless gaming possibilities?

      • @corroded@lemmy.world
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        15 months ago

        Starfield isn’t online. It’s very much a single-player RPG. I thoroughly enjoyed it, and I think I have about 200 hours into it. The biggest problem is that while there is a vast galaxy to explore, there’s not much point. You can travel wherever you want, but unless you’re doing a mission, there’s not much to do once you get there. Walking around looking at plants and animals gets boring very quickly.

        The way enemies scale with your skill level isn’t great, either. Maybe it’s how I spec’d my character, but at the higher levels, I am essentially invincible in person-to-person combat but ship-to-ship combat is exceptionally difficult.

        It’s still one of my favorite games, but it doesn’t lend itself to replayability after a while.