• voxel
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    4 months ago

    well there’s also dawn for c++, which is also an implementation of webgpu.
    wgpu also has official c/c++ bindings.

    btw you probably don’t need a low-level gpu library if you’re already using a game engine…

    • @AVincentInSpace
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      14 months ago

      btw you probably don’t need a low-level gpu library if you’re already using a game engine…

      the low level graphics library calls have to be implemented somewhere, don’t they? if i’m one of the developers of the Godot engine, and I’m writing Godot in C++, I’m not going to use a Rust graphics library