An update from Affinity and Canva on the acquisition of Affinity/Serif by Canva. They have made 4 pledges, including to maintain perpetual licenses.

  • Mossy Feathers (She/They)
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    9 months ago

    Because Maya is the industry standard and while Blender and Maya are very similar, they aren’t identical.

    • JackGreenEarth@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      I thought Blender was the standard. I always thought of it as the only instance when the FOSS tool was the standard.

      • sunbeam60@lemmy.one
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Every single team I’ve worked in that needed a 3D creation tool has been on Maya. Certainly in the games industry it’s the 99.99% standard.

      • Eldritch@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        Never has been. It’s slowly making inroads for things like previs on movies. But it’s not a standard in vfx workflow etc. Despite being pretty usable. Standard issues apply. They already have a workflow and are loathe to change it if it works for them. Often open source is perceived not to have much support behind it like a commercial product would. (Why companies like Red hat exist) And most people aren’t trained in it. Though that’s a catch 22 that will likely work itself out over time.