• @SkunkWorkz@lemmy.world
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    14 days ago

    The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.

    • @9point6@lemmy.world
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      14 days ago

      I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)

      What are the other 4? Do they add channels between the ear height and overheads?

      • GreatAlbatross
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        513 days ago

        It depends on the version of atmos.

        Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)

        In that case, it’s a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.

      • @SkunkWorkz@lemmy.world
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        14 days ago

        I think those are purely object based channels that a TrueHD receiver can’t use. So that’s for audio sources that will be added across the other channels and subtract where necessary to remove duplicate sounds.

        • @9point6@lemmy.world
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          14 days ago

          In Atmos, channels going in doesn’t necessarily align with channels coming out

          Speaker setups are regarding channels going out, a jack like the one in the OP would be an input jack as no speaker would need more than two poles

          Delete: not sure I’m actually adding anything with this