• @cadekat
    link
    122 days ago

    Because the person creating the image didn’t take the time to optimize the image. It’s probably just a PNG or a JPEG, which is way overkill for representing a NES frame.

    Other commenters have mentioned that the NES has 56 colors and uses tiles to draw the frame. If you took the same approach (maybe embedding a GIF tile in an SVG), you could cut down the size of the modern image significantly.

    • @Floey@lemm.ee
      link
      fedilink
      11 day ago

      PNG is fine for this. A palletized PNG on max compression would be smaller than the game and totally lossless unlike this. First you gotta take this image and map/quantize it to the original palette though to destroy the JPEG artifacts, which produce colors in between ones that would have existed in the game’s output.