I just found out that Battle Bit Remastered exists and it supports 254 simultaneous players per game.
I am wondering how that is even possible. Does anyone know of any details on how they achieved it? Are there any resources for making a networking engine capable of supporting that many players?
Honestly, I’d love to see a deeper writeup from the Planetside devs as well.
I know that games using SpatialOS were able to scale to these numbers, though I don’t know any that posted full numbers or the like.