This info comes from the Elden Ring twitter account

  • Newly obtained items will be marked with a "!“.

  • A new tab called “Recent Items” has been added to review recently obtained items.

  • Active Summoning Pools will now be carried over to NG+.

  • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu. Only active Summoning Pools will be selected when using the Small Golden Effigy.

  • Active Summoning Pools will now be carried over to NG+.

  • Five new hairstyles have been added to the game.

Other features will also be included in the same update, coming June 20.

  • Prinz Kasper@feddit.de
    link
    fedilink
    English
    arrow-up
    17
    ·
    6 months ago

    Sad that they aren’t adding support for ultra wide and more than 60fps. Armored Core supports those things, why not Elden Ring?

      • Muscar@discuss.online
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        6 months ago

        Feels very on brand for the AAA game market right now, even though From Software aren’t generally shitty like that.

        • tomalley8342@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          6 months ago

          From Software aren’t generally shitty like that.

          Dark Souls 1 and 2 had notoriously horrible PC ports, and Elden Ring was one of the only games that Valve stepped in to fix themselves through Proton due to its horrible stuttering. Regardless of their intentions, their familiarity with PC hardware is still definitely a “work in progress”.

        • lorty@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 months ago

          Actually From Software is pretty crappy when it comes to this sort of thing.

    • Fushuan [he/him]@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      2
      ·
      6 months ago

      Because elden ring lags and struggles to keep fps at 60 sometimes with a 3080, why even try to go higher. I’d also saybthay playing ultra wide gives a vision advantage and PvP and invaders being a thing I’d prefer not.

      • SpacetimeMachine@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        6 months ago

        I play on a 3080 ultra wide 1440p and I never drop below 70. Unless I turn raytracing on which honestly is not worth it at all.

          • SpacetimeMachine@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            6 months ago

            Flawless widescreen has an fps uncap option as well as letting the game fully support ultra wide. (The game is fucking stupid and renders in ultra wide anyway and then just puts black bars to force 16:9) You of course have to play without online features because you can’t use anti cheat at the same time.

              • SpacetimeMachine@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                6 months ago

                So far I haven’t noticed any mechanics changing, but I might be missing something? It miiiiight mess up stuff like parry timing, but I don’t think it does.

            • audaxdreik
              link
              fedilink
              English
              arrow-up
              2
              ·
              6 months ago

              This kind of infuriates me. On rare occasions loading into the game (unmodified) it’ll glitch out and forget to render the borders for a good 5 minutes or until first teleport. Like come on! I can see it! I know you’re doing it!

              Another game, Code Vein (shut up, I love it, just embrace some trash from time to time) did the same thing. I could tell because the layering was messed up and your partner’s nameplate would render over the black borders by mistake …

  • Aremel@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    6 months ago

    These are great QOL changes. I wonder why they waited for the DLC to release them instead of doing it with the colluseum update.

    • kromem@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 months ago

      Probably added after that update.

      The new items stuff in particular seems like QoL considerations for “we just added a hundred items to the game for players coming back to it after months away.”

      • tb_@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 months ago

        Yeah. And consider the verification process games have to go through on consoles, probably easier to do it all in one big update.

      • Moghul@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        1
        ·
        6 months ago

        Isn’t this a free update that comes at the same time as the dlc?

  • bungle_in_the_jungle@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    5
    ·
    6 months ago

    Sadly for me unless they’re fixing their terrible networking/co op system and adding an option to turn off the insanely annoying invasion system in giving it a pass.

    As much as I enjoyed the base game, I don’t think I can put up with that along with having to relearn how to play.

    • TheOakTree@lemm.ee
      link
      fedilink
      English
      arrow-up
      8
      ·
      6 months ago

      The co-op sucks, but I’m pretty certain invasions don’t occur unless you summon somebody.

      If you’re adamant about playing co-op without invasions, you have to mod the game, unfortunately.

      • Jakeroxs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 months ago

        Seamless co-op is pretty great, dev said he has some fixes and qol stuff planned for the DLC update version

        • Shadowedcross@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 months ago

          +1 for seamless co-op. Since I first tried it, I swore off the native co-op, it’s honestly in a league of its own.

          • Jakeroxs@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 months ago

            Same, I’m having a hard time deciding how to play the upcoming dlc, do I just wait till seamless updates? That could take like a month+ or do I bite the bullet and make a vanilla char again to prep…