The only thing I do NOT like about Elden Ring (and the From Software games in general) is the truly missable stuff that isn’t clearly shown as permanently missable until after you watch some YouTuber’s video talking about how after you cross this invisible line suddenly a bunch of NPCs die or disappear because of a story bit that action triggers without saying anything to you or warning you… this is real by the way and this is that line on the map.
If you go north of it, the DLC IRREVERSIBLY changes a lot of stuff with pretty much every NPC you have met up to this point
Another example of this though - in the base game, I really wanted to get that “raging wolf” armor set that you see in so many videos and images promoting the game but it turns out I progressed the story and killed the NPC who gives you that quest line before he gave it to me and I can’t go back and get it now unless I want to NG+ it and make the game even HARDER for myself…
The only thing I do NOT like about Elden Ring (and the From Software games in general) is the truly missable stuff that isn’t clearly shown as permanently missable until after you watch some YouTuber’s video talking about how after you cross this invisible line suddenly a bunch of NPCs die or disappear because of a story bit that action triggers without saying anything to you or warning you… this is real by the way and this is that line on the map.
If you go north of it, the DLC IRREVERSIBLY changes a lot of stuff with pretty much every NPC you have met up to this point
Another example of this though - in the base game, I really wanted to get that “raging wolf” armor set that you see in so many videos and images promoting the game but it turns out I progressed the story and killed the NPC who gives you that quest line before he gave it to me and I can’t go back and get it now unless I want to NG+ it and make the game even HARDER for myself…