Heyo, I recently posted some notes about cracking games on Linux. Those notes originally started as a reply to someone, but they evolved into more of a small treasure map for a lot of the important parts of cracking games on Linux. As I finished up the post, I noticed that it was almost exactly at the maximum length it could be on Lemmy (10k characters). I kept wanting to come back and expand just a little bit on something in that post but anything over 10k characters would not save. I eventually got so annoyed that one thing led to another and now I actually have a proper bible, this time at 100k characters.

The GNU Testament of the Linux Cracking Bible is located on GitHub: https://github.com/YoteZip/LinuxCrackingBible

A brief list of topics covered in it:

  • Configuring Lutris
  • Configuring Wine
  • Sourcing clean games
  • Discovering what DRM your game has
  • Step-by-step guides for cracking each type of popular DRM using community tools:
    • CEG (Steam Custom Executable Generation)
    • Epic Online Services
    • GFWL (Games for Windows Live)
    • Origin
    • Securom
    • SteamDRM (Windows)
    • SteamDRM (Linux)
    • Steamworks API
    • Uplay r1
    • Uplay r2
    • Xbox Live
  • Some of my personal scripts for automated cracking
  • Repacking games on Linux

My primary goals for this guide are to:

  • Demystify cracked gaming on Linux
  • Teach you to crack games by yourself, instead of relying on scene/p2p crackers

(Although it’s written primarily for Linux users, Windows users should be able to follow along fairly easily for the cracking guides.)

  • wanderer@kbin.social
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    1 year ago

    Thanks a lot, will read it ASAP. I’m definitely going to move to Linux and cracked games were the first thing I thought about

    • Yote.zipOP
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      1 year ago

      Good luck with the move! I would say in general you don’t need to be worried about cracked games on Linux. Sometimes Windows repacks crash while installing (if you saw the section on precompressors in the guide, that’s what’s breaking here), so if you primarily use repacks as a source you may run into a problem every once in a while, but most other aspects should be seamless.