nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoActivision Blizzard released a 25 page white page document with an A/B test from early 2024 where they kept loosening the constraints of SBMM and monitored retention and turns out everyone hated it.www.activision.comexternal-linkmessage-square16fedilinkarrow-up155arrow-down13
arrow-up152arrow-down1external-linkActivision Blizzard released a 25 page white page document with an A/B test from early 2024 where they kept loosening the constraints of SBMM and monitored retention and turns out everyone hated it.www.activision.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square16fedilink
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up1·4 months agoThat has more to do with game design than matchmaking, but yes, it’s hard to balance games so that dying has consequence but isn’t too un-fun.
minus-squareCyberspark@sh.itjust.workslinkfedilinkEnglisharrow-up1·4 months agoIt is, but it’s critical to causing the goal of SBMM being desirable on both ends
That has more to do with game design than matchmaking, but yes, it’s hard to balance games so that dying has consequence but isn’t too un-fun.
It is, but it’s critical to causing the goal of SBMM being desirable on both ends