• 4am@lemm.ee
    link
    fedilink
    arrow-up
    27
    ·
    edit-2
    3 months ago

    It’s quite unbelievable that it was literally right there. The logistics were like 60% solved for them already, the remaining 40% was just making sure the online content remained linked with inventory and fulfillment, and expanding that capacity.

    “We think online shopping will be just a fad” - the unimaginable hubris…

    • BarqsHasBite@lemmy.world
      link
      fedilink
      arrow-up
      13
      ·
      edit-2
      3 months ago

      I was refreshing myself on wiki. They launched prodigy, but it was too early for online shopping to be popular. So they probably got a bad taste for that kind of thing. A concept in venture capital is that it’s all about timing.

      • 4am@lemm.ee
        link
        fedilink
        arrow-up
        4
        ·
        3 months ago

        Ohh I forgot they did Prodigy. It was such a WEIRD experience; it seemed to drop you down into this BBS/DOS mode, and none of the navigation was very similar to everything else on any PC/Mac at the time. I enjoyed some of the games on it but I really didn’t know what to think otherwise. We didn’t keep it very long.

        • BarqsHasBite@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          edit-2
          3 months ago

          Can you fill us in on what it was exactly? I’m rather confused but I think I got online store out of it man