DLSS is off the table, but you CAN raytrace. That being said I do not see the value of RT myself. It has the greatest performance impact of any graphical setting and often looks only marginally better than baked in lighting.
It depends greatly on the game. I’ve seen a huge difference in games like Control where the game itself was used to feature that… Well… Feature! You can see it in the quality of the lighting and the reflections. You also get better illumination on darker areas thanks to radiated lighting. It’s much more natural looking.
DLSS is off the table, but you CAN raytrace. That being said I do not see the value of RT myself. It has the greatest performance impact of any graphical setting and often looks only marginally better than baked in lighting.
It depends greatly on the game. I’ve seen a huge difference in games like Control where the game itself was used to feature that… Well… Feature! You can see it in the quality of the lighting and the reflections. You also get better illumination on darker areas thanks to radiated lighting. It’s much more natural looking.
dlss is a brand name both amd and intel have their own version of the same thing, and they are only a little worse if at all.
Yes, but DLSS support is far more common than FSR, especially FSR2.0, which is the rough equivalent to DLSS.