Changelog for 2023-07-04 to 2023-07-10
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)
Features
- #66639 - Make horses milkable
by linewriter1024
Summary: “Make horses milkable” - #66683 - Field Immunity At Effect Level
by bombasticSlacks
Summary: “Field immunity at effect level” - #66473 - Implement export&import of the protagonist and follower NPCs
by hexagonrecursion
Summary: “Implement export&import of the protagonist and follower NPCs” - #66718 - Added cord to electric blankets
by ashGlaw
Summary: “Electric Blanket Power Cords” - #66669 - Added new allergen flags and updated carnivore blacklist
by fyhannes
Summary: “Added allergen flags for cheese, dried vegetables, and bread” - #65932 - Spell Event
by bombasticSlacks
Summary: “Spell casting now triggers an event” - #66739 - Always debug spawn undamaged cars both unlocked and faultless
by Kamayana
Summary: “Always debug spawn undamaged cars both unlocked and faultless” - #65924 - Grain farming expansion and seed adjustments
by fairyarmadillo
Summary: “Expand grain farming and adjust seeds” - #66730 - Creatures above cast shadows onto tiles below
by Rewryte
Summary: “Creatures above cast shadows onto tiles below”
Content
- #63477 - Allow the player to ask Rubik about Zomborgs
by MNG-cataclysm
Summary: “Allow the player to ask Rubik about Zomborgs.” - #66698 - Add antacid tablets
by anoobindisguise
Summary: “add a tablet equivalent to heartburn medicine” - #66686 - CAR goes vrooom
by Theawesomeboophis
Summary: “Adds the Central African Republic flag to the game” - #66600 - New fish
by Karol1223
Summary: “New fish” - #66596 - Add skateboard vehicle
by balinck
Summary: “Adds new skateboard vehicle” - #66713 - Practice throwing with golf ball
by ashGlaw
Summary: “Practice throwing with golf ball” - #66763 - Calcium carbonate and antacid tablet creation
by anoobindisguise
Summary: “adds caco3 resource and a way to craft antacids” - #66781 - Better scenario worldbuilding by giving PC knowledge of the nearest city on start
by RenechCDDA
Summary: “Most scenarios now provide vision of the nearest city on start”
Interface
- #66656 - Make ‘Undamaged’ the default menu option when debug spawning vehicles
by Kamayana
Summary: “Make ‘Undamaged’ the default menu option when debug spawning vehicles” - #66674 - The Nestening (Part I)
by sadenar
Summary: “Added more nested categories”
Infrastructure
- #66757 - Material Replacement For Items
by bombasticSlacks
Summary: “Support for material replacement in items”
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(Part 2)
Bugfixes
- #66655 - [MoM] Fix “You cast %” bug
by Standing-Storm
Summary: “Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599” - #66654 - bp fault fix removes rust_timer
by anoobindisguise
Summary: “Cleaning BP fouling removes the hidden rust counter” - #66652 - Dry duffel bags are actually watertight
by randomtyper
Summary: “Makes dry duffel bags watertight” - #66634 - Stops Hub 01 buying back some of their newer stuff
by Procyonae
Summary: “Hub 01 won’t buy back some of their newer stuff” - #66675 - Add MAN_MADE flag to dinosaur exhibit
by Standing-Storm
Summary: “Add MAN_MADE flag to dinosaur exhibit” - #66668 - Fix the epilogue for the New England Church Community
by MNG-cataclysm
Summary: “Fix the epilogue for the New England Church Community” - #66653 - armor penetration gets used up like damage
by anoobindisguise
Summary: “flat armor penetration is spread across all armor layers instead of applying its full value to each” - #66650 - Xl survivor boots
by OtpalTS
Summary: “Fixing XL survivor boots to be the same as other survivor boots” - #66648 - Fixes 66637 and wraps up some typos.
by DoctorBoomstick
Summary: “fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620” - #66590 - Reduce airdrop frequency
by fairyarmadillo
Summary: “Reduce airdrop frequency” - #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
by WhiteCloud0123
Summary: “Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet.” - #61526 - Dock Construction Updates
by Beatdotroot
Summary: “Allows certain docks to be placed on non-flowing shallow and deep water.” - #66711 - extra_mut_scen fixes
by KittyTac
Summary: “Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing” - #66706 - Fix tow cables being unable to connect different vehicles
by Kamayana
Summary: “Fix tow cables being unable to connect different vehicles” - #66697 - soapy water can’t be drunk
by anoobindisguise
Summary: “you can’t drink soapy water anymore” - #66693 - bugfixes for armor bionics
by anoobindisguise
Summary: “armor bionics conflict with new mutations and protect against stab damage” - #66689 - 30gal_drum craft time fix
by anoobindisguise
Summary: “30 gal drum crafts in the correct time” - #66638 - Assorted tile rendering fixes
by Qrox
Summary: “Tile rendering fixes” - #66734 - Fix Central African flag description
by Theawesomeboophis
Summary: “Fixes typo in the description of the CAR flag” - #66767 - gold rings are rigid conflicts layer only
by anoobindisguise
Summary: “gold rings don’t conflict with metal gauntlets” - #66764 - Digitigrade Mutation Line-of-Sight Fix
by GalacticApple
Summary: “Updates the mutation so that players can’t see over objects while running on all-fours” - #66748 - change dark wyrm’s blood type to foul acidic blood
by flybye3o6
Summary: “change dark wyrm’s blood type to foul acidic blood” - #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
by fyhannes
Summary: “Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments” - #66790 - [MoM] Fix coruscating matrix crystal not draining on use
by Standing-Storm
Summary: “Fix coruscating matrix crystal not draining on use”
Balance
- #66678 - Update blackpowder recipes following charcoal item stat changes
by Miner239
Summary: “Update blackpowder recipe following charcoal change” - #66703 - Tone Down Assassin Spawns
by MNG-cataclysm
Summary: “Tone down assassin spawn frequency” - #66692 - regular masochists aren’t sad about anesthesia
by anoobindisguise
Summary: “regular masochism doesn’t give you flavortext of liking surgery” - #66690 - increase spoil time of salted meat
by anoobindisguise
Summary: “salted meat lasts longer” - #66664 - Repair Firearm Repair Kit Repair
by ashGlaw
Summary: “Firearm repair kits used too much energy compared to its own components.” - #66502 - Redo nomad gear to be more sensible
by anoobindisguise
Summary: “nomad gear is denim based instead of lycra based” - #66478 - Adjust collapsible solar arrays
by Alm999
Summary: “Adjust collapsible solar arrays” - #66737 - Nerf lycra
by anoobindisguise
Summary: “lycra is less protective” - #66769 - Nerf subdermal carbon CBM
by anoobindisguise
Summary: “subdermal carbon cbm gives no bash protection” - #66765 - Update claw bar volume to be consistent with crowbar
by ampersand55
Summary: “Update claw bar volume to be consistent with crowbar” - #66494 - reduce impact of bmi on healthiness
by anoobindisguise
Summary: “BMI has a less all consuming impact on how healthy you are”
- #66655 - [MoM] Fix “You cast %” bug
(Part 3)
Mods
- #66619 - Tamable Wildlife: Tamable spiders
by randomtyper
Summary: “Makes spiderlings tamable” - #66644 - [MoM] Wielding a matrix crystal enhances your powers
by Standing-Storm
Summary: “Wielding a matrix crystal enhances your powers” - #66643 - [MoM] Documentation updates
by Standing-Storm
Summary: “Mind Over Matter documentation updates” - #66702 - Snail Mail Its Tamable Snails
by LordBarkBread
Summary: “Adds in tamable mollusks for the Tamable Wildlife mod” - #66673 - [MoM] Change psionic drain to a vitamin, add ways for the player to reduce it
by Standing-Storm
Summary: “Change psionic drain to a vitamin, add ways for the player to reduce it” - #66770 - [MoM] Implement jmath, include it in calculations
by Standing-Storm
Summary: “Implement jmath, include it in calculations” - #66755 - Sluggish Love for Wildlife_Mod
by LordBarkBread
Summary: “This adds in the other mollusk group of slugs to be tamable on larvae and small form.” - #66724 - [MoM] Move arithmetic to math, standardize and update awakening EoCs
by Standing-Storm
Summary: “Move arithmetic to math, standardize and update awakening EoCs” - #66788 - [MoM] Add Zener cards
by Standing-Storm
Summary: “Add Zener cards”
None
- #66658 - palettized shelter 1
by PatrikLundell - #66645 - [No Hope] Blacklist overrun scenario
by Procyonae - #66642 - Fixes office building’s stairs
by Procyonae - #66687 - Move reverse-jointed legs to mod files
by Karol1223 - #66682 - [Magiclysm] remove deduction from stormshaper skills
by GuardianDll - #66681 - palettized modular shelter 2
by PatrikLundell - #66680 - [Xedra Evolved] better material for jump driver
by GuardianDll - #66679 - Mutant lard uses surface_heat now
by GuardianDll - #66663 - reign in horse milk yield
by kevingranade - #66635 - Remove cata::optional leftovers
by irwiss - #66628 - Weekly Changelog 2023-06-26 to 2023-07-03
by kevingranade - #66518 - XE Rubik’s discussion of vampires text
by Maleclypse - #66714 - Add harakka to confirm-bug list
by harakka - #66710 - palettization cleanup
by PatrikLundell - #66700 - Move field halflife initialize to seperate function
by bombasticSlacks - #66694 - Vegans don’t eat people
by Procyonae - #66684 - Fix: show slowed message on slow terrain
by dseguin - #66408 - Cleanup legacy character template loading
by hexagonrecursion - #66731 - Quick cardboard roll fixes
by Karol1223 - #66726 - Obsolete the survivor headlamp
by Karol1223 - #66715 - Ceramic shard sanifying
by Karol1223 - #66563 - s_restaurant merge
by Procyonae - #65531 - Duct tape rework
by Karol1223 - #66750 - When placing items in a pet’s bag, also consider the maximum length that can be accommodated
by WhiteCloud0123 - #66745 - Routine i18n updates on 08 July 2023
by kevingranade - #66740 - Document even more missing fields, across a few more docs
by RenechCDDA - #66738 - Document more fields for our monsters
by RenechCDDA - #66777 - Misc maintenance to innawoods
by RenechCDDA - #66773 - Quick JSON fixes
by Karol1223 - #66766 - Also cache weapon_value for bare-handed characters
by SurFlurer - #66753 - Iterate over corpses in active items instead of map tiles for resurrect check
by SurFlurer - #66775 - Clear tile map memory on part removal
by irwiss - #66733 - Make portal storm ending more apparent to the player
by Daved27hundred - #66732 - Grab cleanup
by bombasticSlacks - #66722 - Jsonify monster flags
by dseguin
- #66619 - Tamable Wildlife: Tamable spiders