I have a Switch, Steam Deck, PS4, and Steam Controller all with gyro controls. I have used gyro controls in a few games but every time I do it feels odd and I never quite get the hang of it. I keep hearing that gyro controls are really great for precision in shooters but I feel like I just can’t quite get the hang of it.

I’m a long time PC and console gamer so it kind of frustrates me that I can’t seem to get the hang of it. What are some recommendations for getting better at using gyro controls?

  • Snowy@lemmy.worldM
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    1 year ago

    What Switch games?

    What sort of control schemes have you used outside of Switch, activate on touchpad, capacitive stick, left trigger, or instead leave gyro always on but with an off button?

    How much sensitivity, measured in how many camera rotations you do per controller rotation?

    • PhantomPhanatic@lemmy.worldOP
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      1 year ago

      Mostly Metroid Prime, Breath of the Wild, and Tears of the Kingdom. I found I will accidentally move the aim with gyro controls when manually aiming with stick and it threw me off enough that I turned it off in Metroid.

      I haven’t played around with customizing gyro controls much on steam controller or the deck so I can’t quite say what I’ve used for those. I imagine whatever default settings were. I attempted playing Portal on steam deck with the default gyro controls and ended up turning them off as well.

      • Snowy@lemmy.worldM
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        1 year ago

        Sounds like you’re having issues processing two camera inputs happening at the same time in some part because you are unfamiliar with one of them. I’d suggest using the methods in isolation, e.g. in Zelda moving the camera close enough to targets that you can do all the rest with gyro, and only then pressing ZL to aim with gyro alone.

        I expect this may help enough with getting used to gyro that you can eventually start combining the methods more fluidly, while still receiving some benefit while you get there. Playing in low pressure situations can also help with not getting overstimulated by unfamiliar game responses to your actions.