Just because there’s the keyword “GaaS” on a game, don’t make it bad… well, maybe hostages of poorly made business choices, but not necessary bad.
So, what’s the live game you enjoyed and sadly saw to go?
Marvel Heroes. It was a diablo-clone with a lot of playable marvel characters - which you wither grinded a lot of shards to unlock - or bought them(they were expensive) -and then you grinded for skins (or bought them… Again expensive with random chance boxes).
It was cartoony, fun and easily still in the top 5 games by playtime on steam.
Rip marvel heroes, still miss ya, even if you were stupidly expensive for a f2p.
If you’re running on a gallium arsenide chip, every game is gaas
Pumba, to you, everything is gaas
GaaS is a non started for me, but I guess the Unreal Tournament franchise got delisted and the official Master Servers shutdown. There are work arounds to get them running online, but it’s a huge hurdle for possible new players.
I was going to say Adventure Quest Worlds but apparently it’s still alive somehow. I used to play it quite a bit when I was younger, it’s a fun (albeit simple) MMORPG that eased me into the genre.
Live games are meant to die.
Test Drive unlimited 2 was sadly very limited and dead for a few years now. but it was a nice open world racing game. even if I didn’t want to race I would just go for s drive.
At least a sequel is coming, but the closed beta impressions weren’t good.
yeah but not going to get it. Burn me one shame on them but burn me twice shame on me.
Rocket League, still enjoy the game play, it will not likely “dead” anytime soon until they figure out how to make actual way to merge entire thing into Fortnite. (fortnite’s long input lag just aren’t good enough for rocket league atm)
I have not doing any other F2P or GaaS for a long time. ( does Monster Hunter series considered GaaS?)
Rocket League is super fun
Doritos Crash Course 2
Gwent was quite generous with their free stuff and had a ton of balance changes, which might have been their downfall. The game changed a lot compared to what it was in Witcher 3, only the basic rules were the same, which made it hard for people to learn. Not having a mana/energy system meant they had to create a lot of systems to balance cards, and that made it even harder to learn.
It was a really fun game tho, and the foil cards being animated was a really cool touch.
This is an old one (like around 2010), but Street Gears. It was an inline skating MMORPG that I spent a lot of time in when I was young but it eventually got shut down. I loved it and there hasn’t been anything like it since.
Drive club was really fun
Anthem.
I loved the premise and the gameplay. I’m disappointed (but understand why) EA didn’t greenlight the project to revamp the game.
It still amazes me how out of touch some higher ups at EA must have/still been to force Anthem to be developed on Frostbite engine. The game was cursed to fail the moment that happened. Frostbite was designed for Battlefield, not massive maps with verticality and massive monsters.
Eve online, I guess. Most MMO one used to play.
I fail to believe that just the developer is at fault. Most wouldn’t work for me nowadays.
Only GAAS game I loved was Super Monday Night Combat
Put hundreds of great hours into the game!
Atlas Reactor. It was fun.