• JonC@programming.dev
    link
    fedilink
    English
    arrow-up
    15
    ·
    2 months ago

    I was unsure about this as I read the start of the article. The territories system allays most of my concerns though. It basically puts the onus on you to go and pro-actively defeat the worm that owns the territory before expanding into it.

    If it had been the case where the worms can come and attack you wherever you are, I think that would have been a nightmare. Glad there seems to be a reasonable balance.

    • esc27@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      2 months ago

      Yeah, the first paragraph would have completely ruined the game for me, but the territory system actually sounds fun and sort of makes these minibosses.

    • Drigo@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      Totally agree!

      My 2 friends don’t read any news, so I can’t wait to send my friends to vulcanus, and see their reaction when the first worm comes and destroys the base when they expand into its territory haha

  • Lvxferre@mander.xyz
    link
    fedilink
    English
    arrow-up
    8
    ·
    2 months ago

    I love how they managed to make something that likely plays very differently from biters, requiring different strategies, but still keeping up with the same “bug” theme. It might be a work in progress but so far it looks exciting.