• Vince@lemmy.world
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    14 hours ago

    I’m surprised by the lack of buzz for it when it came out. Unless it’s unplayable due to bugs, it usually takes a few days to a week for everyone to figure out that a game sucks and for the number of players to drop. This thing seems to have been dead on arrival which is a bigger mystery.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      26 minutes ago

      I don’t think they marketed it well, if at all. Usually a big 1st party like this has PR all over months or even years before release. I like to think I’m pretty plugged in for games, as I go out of my way for news on new shit and I didn’t hear a damn thing about Concord until the day of release and have seen many others who noticed that, also.

    • renzev@lemmy.world
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      8 hours ago

      Releasing into a saturated market

      zero unique features compared to competition

      not free to play like the competition

      Boring, generic-looking characters

      zero marketing/promotion before release

      No linux support

      I mean is it really a mystery why it was dead on arrival?

      • bbuez@lemmy.world
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        7 hours ago

        No linux support

        Well, you got 4% max that care about that, the rest though.

        And 400mil and no marketing is surprising as usually it seems to go the other way, at least they delivered something… god the bar for AAA is low, but not wasting money on poorly targeted ads and otherwise hyping is new

        • Teils13@lemmy.eco.br
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          31 minutes ago

          if they had announced Linux support on release, at least some of that 4% would have enthusiastically hyped it up before and now, and would have played it. Average Linux users are more enthusiastic fans than the average non Linux user for anything that includes Linux, and that niche could have been a good initial support. But it wasnt so.