• Yote.zip
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    edit-2
    1 year ago

    No one uses hardware decoding for images - it’s just not a good fit for the reality of how we use images. Images are small and easy to decode, whereas starting up a hardware decoder takes a non-trivial amount of time. Additionally, GPU decoders only work single-threaded, so each image would have to be decoded one by one, instead of all at once like with CPU decoding. This was already attempted with VP8/WebP and they gave up trying to make it any good. Videos are good candidates for hardware decoding since they’re large and you’re only looking at one at a time.

    If you have benchmarks or some proof showing otherwise by all means post here.