(Should be 10am JST/9pm EST)
Patch Notes (EN): https://en-americas-support.nintendo.com/app/answers/detail/a_id/59461#v410
Patch Notes (JP): nintendo.co.jp/support/switch/software_support/av5ja/410.html
(Should be 10am JST/9pm EST)
Patch Notes (EN): https://en-americas-support.nintendo.com/app/answers/detail/a_id/59461#v410
Patch Notes (JP): nintendo.co.jp/support/switch/software_support/av5ja/410.html
I’m not asking them to totally shoot it dead, but if Ballpoint can go down to 210p so can Splash. It’s overtuned as-is and they’ve gotta scale it back at least a tiny bit. 210p is plenty fair, it won’t kick Splash out of the meta or anything.
@missingno @carp4lemmy that’s fair, but i’d still be concerned about it with the way everything is shifting around splash as well. The alternatives are mostly all getting better in the same patch (zap was already on a similar or even higher tier by a lot of JP and a few western teams). I guess depends on whether zap prio goes down with jet, but I can see a meta that revolves around popping kill specials (zooka/jet) and not losing any space w soda respawn which imo is worse for the game
@missingno @carp4lemmy i guess it just kind of depends on what you like in the meta and how you see splash rn. id be for a splash nerf if it was keeping something like chumps or wave breaker out of the meta, but in its current state to me it feels more like the lynchpin to the current meta, keeping cooler from making the game too fast and making the maps feel more playable, while still getting crabs countered by jet+zooka and main weapon countered by a lot of midlines.