• Donjuanme@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    3
    ·
    7 hours ago

    Why does the terrain take more (much more) bandwidth than a video stream?

    And what the heck do you mean they’re “streaming the terrain” surely it would be a one and done date transfer, much smaller than a live video packet stream, that amount of bandwidth is insane, you could do multiple 4k streams.

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      6 hours ago

      because 1) the figure in the headline is only the most extreme value they found. 2) the image generated by your GPU is only one perspective of the entire 3D environment. maybe in order to download the area you’re also downloading objects that don’t need to be displayed on your screen yet. And 3) cloud streaming videos are also heavily compressed.

    • Canadian_Cabinet @lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 hours ago

      The current Microsoft Flight Sim is gigantic. My install folder is upwards of 300 GB and I’m missing a few terrain updates