You can try out the Proton-Cachyos with frame gen package if you’re on arch-based systems with pacman -U archive.cachyos.org/proton/proton-cachyos-1:9.0.20240928-1-x86_64_v3.pkg.tar.zst
or you can download custom tkg-proton with frame generation from mediafire.com/file/lv7d8jci0gyf6z0/proton_dlssfg.tar.zst/file and put into your ~/.steam/steam/compatibilitytools.d/
This is nvidia exclusive right?
Yes, only on the 40-series
DLSS is an Nvidia technology, so of course it is.
FSR is an AMD technology and it’s not AMD exclusive. So one doesn’t imply the other.
AMD is a lot cooler than NVIDIA
Yes, but both Intel and AMD offer an equivalent (not as mature, though). AMD is FSR and Intel is XeSS
That’s just upscaling I thought? Isn’t DLSS generating new frames with AI at the same resolution
bleeding edge fsr does similarly I’m pretty sure
Oh neat, I didn’t hear about that
Pardon my ignorance, I had thought dlss already worked on Linux, I’ve used it on baldur’s gate somewhat recently
What difference is there between this and regular dlss?
this adds the dlss 3 frame generation. dlss 2 indeed has worked on linux before, as well as dlss ray reconstruction.
Ahhh I see. Has been a while since I’ve played a game that wasn’t Minecraft so haven’t really been paying attention
CachyOS mentioned again
Biggest news for linux gaming in a while
The Steam Deck sort-of has it on some games already, but it’s a bit hacky. I did get 60fps Cyberpunk going though, which was a nice surprise. It’ll be great to get a proper unified way of doing frame-gen though.
Nice!
I’m so hyped!
this is so games can render at half the framerate, but the fps counter doesn’t show it right? Yay? I guess…
It’s actually really nice given the fps without framegen is playable.
I found it to have a positive impact for heavy titles that run around 40fps without it.
Anything below 30 gives this weird stutter
I’ve tried dlss frame gen on the finals and it seems to be working fine. Though at first I thought the audio crackling was because of fg, but it seems to be happening on all versions of proton.
Audio crackling is also an intermittent thing on windows for me since the latest season. Not sure if it’s the same of course but maybe it’s not solely on proton.
I REALLY don’t care for padding my frames with information that can misrepresent the game state.
It doesn’t really misrepresent it. It shows you outdated pictures and move them very fast so you have the feeling it’s running smoothly.
Which could be acceptable in some solo games.
It’s pretty good with adaptive sync and nVidia Reflex otherwise it’s terrible. Reflex seems to work on linux too so I guess single player linux gamers will be happy.
Useless blabbering incoming: With that said I am a proud frame generation hater. On its own it effectively halves your frame rate even though the frame counter will say that it doubled it. With Reflex the latency is not “that bad” but still I don’t get why anyone would want that. The reason I want more frames is better responsiveness. I cannot really tell the difference between 60 Hz and 120 Hz video. I’ve seen Avatar 2 at high refresh and did not really notice anything (other than that the movie sucked). But I can tell that my mouse feels like it’s sliding on jelly.
Obviously it’s great for the people that like it. I won’t be like the wayland dev who blocked the tearing protocol (aka. just allowing frames to show on screen as soon as they are created) because they did not use it.
Frame generation sets a really fucking stupid precedent for game optimization. You’re right