One constant in our ongoing civilization is a continuous branching of complexity. Assuming civ continues, how does your entertainment become more tailored to you as you imagine it?

Decades ago I wanted a game where a world building economy game, industry and domestic simulators, real time war strategy, and a first person shooter that bridges to an adventure/explorer were all combined into one. This is a game where all of these roles could be filled by autonomous AI characters, but where recruiting and filling roles creates dynamic complexity that is advantageous for all. Each layer of gameplay dictates the constraints of the next while interactions across layers are entertaining and engaging for all.

It does not need to be gaming. What can you imagine for entertainment with tailored complexity?

  • j4k3@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    22 hours ago

    I’m looking for a bigger picture perspective, like a few centuries from now when there are space colonies and far more humans exist than the present.

    I understand how disconnected this can seem in the present, but there are thresholds in the future that will disconnect the present struggles and constraints. In a world of hundreds of billions of people, viability changes, and so does the niche market.

    In the present, it is possible to fully control all aspects of entertainment and media. It is not the easiest path, but I do it. No one forces any media on me, and I never watch a commercial for anything, but I also sit behind and maintain a whitelist firewall and will not use any website or service that obfuscates their web credentials or relies on JavaScript.

    Ultimately, in the big picture, you put up with the nonsense and that determines the behaviors of the market.