Im trying to use iced for the gui in an audio plug in I’m building, but I keep seeing discrepancies in how to accomplish this.

On the iced github page, it says that to implement the Sandbox trait, you use this signature: fn view(&self), yet in the documentation it says to use view(&mut self). When I try to use the non-mut version, I get an error saying that it expects self to be mutable.

I also stumbled across iced-pure, which seems like a better idea. But I need to use a NumberInput widget from the iced-aw crate. Unfortunately, these widgets are not pure.

So how do I go about creating a gui using NumberInput? Do I need to create the widgets myself to make them pure? I’d like to use other widgets from the iced-aw crate too, so that wouldn’t be ideal

Or do i have to use the mutable version of view? If so, why does github say to use non mutable? Is this specific to certain versions of iced? If the newer version of iced uses a non mutable view function, does that mean it’s pure? Have the iced-pure changes been merged into iced?

  • Barbacamanitu@lemmy.worldOP
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    1 year ago

    Gotcha. I unfortunately decided to give up on trying to do this in Rust. I’m trying out JUCE since it’s industry standard. I’m already bashing my head against the wall with this C++ garbage. Hopefully the gui scene looks better for rust soon

    • Stumblinbear
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      1 year ago

      I’m actively working on a UI framework, so hopefully it helps, haha

        • Stumblinbear
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          1 year ago

          Agui, but it’s not yet ready for legitimate use. Well, sort of. The engine should be mostly there, I’m just working on integrations with renderers and windowing (winit), now. It doesn’t have focusing or accessibility support yet, but that’s my next task