• gamermanh@lemmy.dbzer0.com
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    1 day ago

    I once saw someone try to claim healers in MMOs are all subs because we run support

    Every single comment was pointing out that they have it backwards. Your life is in my hands. Pray I deem you worthy of life, worm

    • djsoren19@yiffit.net
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      1 day ago

      There’s no greater feeling of power than watching a DPS die because they were using too much of my mana that could be better spent on the tank. Sorry, I’ve decided your life isn’t worth saving, you can think about your mistakes on the ground for this pull.

  • ryven@lemmy.dbzer0.com
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    2 days ago

    I liked healing in MMOs when all I had to do was click healthbars to fill them up. Other people did all the hard work of actually fighting monsters, and I got loot!

    Now MMOs want to make healers “interesting” so that more people will play them, and this means I have to contend with actual mechanics and sometimes even deal damage. Sorry, my brain does not multitask, I’m simply not cut out for this anymore. :P

    • Rai@lemmy.dbzer0.com
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      2 days ago

      I miss Overwatch 1 (I refuse to play the “second”), I loved playing Mercy because I could heal like crazy and spam pistol shots when everyone was full. That made it even more interesting.

    • marzhall@lemmy.world
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      2 days ago

      Back when I mained Lulu in League oh say roughly a decade ago, they were fun to play because their shield could also be used as an attack that set you up for an easy slow. Paired with the right teammate, that combo did in many an enemy AC. I also enjoyed getting a bunch of items with cooldowns that did things like speed us up for chases or add temporary shields, and an ult that - used right - temporarily interrupted and stunned the enemy in addition to adding some health.

      Those kinds of dynamics, where you’re buffing your team at the right time to secure kills in addition to healing them, made being designated support my preferred role.

    • Ms. ArmoredThirteen@lemmy.ml
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      2 days ago

      I like playing an aurabot in PoE because all I need to do is stay close to teammates. I effectively play the game by looking at the mini map and lining up our dots

    • prof@infosec.pub
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      2 days ago

      Isn’t that the case in Final Fantasy?

      It’s a lot of fun playing healers there imho. WoW was so hectic as a healer, especially in raids. FF seems so relaxed in comparison.

      • johannesvanderwhales@lemmy.world
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        1 day ago

        Yes, healers in ff14 are expected to be pushing out damage whenever possible (and in many circumstances it’s possible to weave your heals between your damage spells so you don’t even need to trade off DPS for healing).

    • Stalinwolf@lemmy.ca
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      2 days ago

      If they want to make healers engaging, they can just add a system of short (but highly effective) buffs for you to cleverly weave in between your heals depending on the situation. Some healers in DAoC had a blade-turn buff that worked as a protective bubble that fully absorbed the next hit, regardless of how much damage it would have done. The Warden class was a fairly weak warrior, but it had a pulsing version of the spell that just ran idly in the background, ticking every six seconds at its highest level. That shit was awesome.

      Having some sort of damage is obviously needed to level a healer while questing and such, but I’m with you in not wanting to fucking DPS while healing. Had zero interest in healers in FFXIV for this exact reason. Let me focus on heals while occasionally dropping a quick damage buff on the DPS, a shield or blade-turn on the tank, and maybe a pass mana regen on myself or the mages.

  • KoboldCoterie
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    2 days ago

    I used to play a cleric in Everquest. We used to play the ‘purple bar game’.

    If you drop to 0 hp, you fall unconscious, but you’re higher than, if I recall correctly, -20, you don’t die. Instead, you bleed for a few hp per second until you reach that threshold (or, more frequently, something hits you). When this happens, your HP bar turns purple.

    We used to make it a game to try and time heals so they didn’t land until the tank was unconscious. It resulted in many, many deaths.