I liked healing in MMOs when all I had to do was click healthbars to fill them up. Other people did all the hard work of actually fighting monsters, and I got loot!
Now MMOs want to make healers “interesting” so that more people will play them, and this means I have to contend with actual mechanics and sometimes even deal damage. Sorry, my brain does not multitask, I’m simply not cut out for this anymore. :P
I miss Overwatch 1 (I refuse to play the “second”), I loved playing Mercy because I could heal like crazy and spam pistol shots when everyone was full. That made it even more interesting.
I like playing an aurabot in PoE because all I need to do is stay close to teammates. I effectively play the game by looking at the mini map and lining up our dots
Back when I mained Lulu in League oh say roughly a decade ago, they were fun to play because their shield could also be used as an attack that set you up for an easy slow. Paired with the right teammate, that combo did in many an enemy AC. I also enjoyed getting a bunch of items with cooldowns that did things like speed us up for chases or add temporary shields, and an ult that - used right - temporarily interrupted and stunned the enemy in addition to adding some health.
Those kinds of dynamics, where you’re buffing your team at the right time to secure kills in addition to healing them, made being designated support my preferred role.
Yes, healers in ff14 are expected to be pushing out damage whenever possible (and in many circumstances it’s possible to weave your heals between your damage spells so you don’t even need to trade off DPS for healing).
If they want to make healers engaging, they can just add a system of short (but highly effective) buffs for you to cleverly weave in between your heals depending on the situation. Some healers in DAoC had a blade-turn buff that worked as a protective bubble that fully absorbed the next hit, regardless of how much damage it would have done. The Warden class was a fairly weak warrior, but it had a pulsing version of the spell that just ran idly in the background, ticking every six seconds at its highest level. That shit was awesome.
Having some sort of damage is obviously needed to level a healer while questing and such, but I’m with you in not wanting to fucking DPS while healing. Had zero interest in healers in FFXIV for this exact reason. Let me focus on heals while occasionally dropping a quick damage buff on the DPS, a shield or blade-turn on the tank, and maybe a pass mana regen on myself or the mages.
I liked healing in MMOs when all I had to do was click healthbars to fill them up. Other people did all the hard work of actually fighting monsters, and I got loot!
Now MMOs want to make healers “interesting” so that more people will play them, and this means I have to contend with actual mechanics and sometimes even deal damage. Sorry, my brain does not multitask, I’m simply not cut out for this anymore. :P
Ah yes, the holy trinity:
This guy ff14s
I miss Overwatch 1 (I refuse to play the “second”), I loved playing Mercy because I could heal like crazy and spam pistol shots when everyone was full. That made it even more interesting.
I like playing an aurabot in PoE because all I need to do is stay close to teammates. I effectively play the game by looking at the mini map and lining up our dots
Back when I mained Lulu in League oh say roughly a decade ago, they were fun to play because their shield could also be used as an attack that set you up for an easy slow. Paired with the right teammate, that combo did in many an enemy AC. I also enjoyed getting a bunch of items with cooldowns that did things like speed us up for chases or add temporary shields, and an ult that - used right - temporarily interrupted and stunned the enemy in addition to adding some health.
Those kinds of dynamics, where you’re buffing your team at the right time to secure kills in addition to healing them, made being designated support my preferred role.
Isn’t that the case in Final Fantasy?
It’s a lot of fun playing healers there imho. WoW was so hectic as a healer, especially in raids. FF seems so relaxed in comparison.
Yes, healers in ff14 are expected to be pushing out damage whenever possible (and in many circumstances it’s possible to weave your heals between your damage spells so you don’t even need to trade off DPS for healing).
If they want to make healers engaging, they can just add a system of short (but highly effective) buffs for you to cleverly weave in between your heals depending on the situation. Some healers in DAoC had a blade-turn buff that worked as a protective bubble that fully absorbed the next hit, regardless of how much damage it would have done. The Warden class was a fairly weak warrior, but it had a pulsing version of the spell that just ran idly in the background, ticking every six seconds at its highest level. That shit was awesome.
Having some sort of damage is obviously needed to level a healer while questing and such, but I’m with you in not wanting to fucking DPS while healing. Had zero interest in healers in FFXIV for this exact reason. Let me focus on heals while occasionally dropping a quick damage buff on the DPS, a shield or blade-turn on the tank, and maybe a pass mana regen on myself or the mages.