It is hard to get models out of Blender into Godot (correctly and without loosing half the work).
Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.
I’ve submitted this proposal to other open source projects as well:
I feel like the blender and Godot communities should have enough overlap to provide a steady stream of documentation and tutorials.
I would love to see a tutorial showing a minimal game built from the ground up including modeling, texturing, and animating models in Blender then transferring them to Godot and building the game. Instead people seem to focus on one app or the other and hand wave away the details of the transfer.