It is hard to get models out of Blender into Godot (correctly and without loosing half the work).
Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.
I’ve submitted this proposal to other open source projects as well:
Ah, didn’t know it converted to gltf, interesting. Yeah, bit it looks like we could really use a file format that is designed to translate between 3d program s and game engines …