It is hard to get models out of Blender into Godot (correctly and without loosing half the work).
Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.
I’ve submitted this proposal to other open source projects as well:
I would have thought that applied to ANY universal 3D format. For everything you might want to work, to work, the feature-set that must be implemented is truly mind-boggling.
I can’t imagine a format only supporting a subset of what USD does, ever becoming universal.