• teslasaur@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      2 days ago

      Story goes somewhere below Replay value, and controls go to number one. Gameplay and controls are pretty much interchangable unless you want a cinema simulator.

      Add sound design as number two above music as number three and then the list is done.

        • teslasaur@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 day ago

          All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope. But to even have replayability as a category is pretty pointless.

          All other factors lead to replayability if you go by the order I suggested. Having a set story limits replayability, so that tracks for you.

          • SorteKanin@feddit.dk
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 day ago

            All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope.

            Sure, if your metric is hours of gameplay per dollar spent. But that’s no way to rate a video game if you ask me.

            For instance I would rate The Talos Principle or Disco Elysium as much better games than, say, World of Warcraft, despite the fact that I played wow much more than the former two. But the story of those two games are just far more interesting and the games have left a much more impactful, lasting impression on me even though I don’t play them any more.

    • TheV2@programming.dev
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      4
      ·
      2 days ago

      Well, everyone has their priorities. The problem is that even the people, who do value realistic graphics the most, are not captured by new AAA games.