• Fermion@feddit.nl
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    2 days ago

    Dlss completely hid a small thing I needed to find in a puzzle game. There are game design drawbacks to having the gpu overwrite a bunch of the graphics. A spiffed up image that looks like the game you are playing isn’t necessarily preserving details you need.

    • DdCno1@beehaw.orgOP
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      2 days ago

      Huh, I’ve never heard of that before. Do you have screenshots? Which game at which resolution and DLSS setting?

          • Fermion@feddit.nl
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            2 days ago

            It’s been a while so I’m not sure I remember but probably balanced with dlss on. That game doesn’t expose much for dlss specific settings in the ui.

            • DdCno1@beehaw.orgOP
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              2 days ago

              I’ve never gone below quality (never felt the need to), that’s why I was asking. Since lower DLSS settings render the game at a lower resolution, you might have unknowingly (probably to the developers as well) picked a setting that broke this particular puzzle.