nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 22 hours agoNetEase kills Marvel Rivals mods as custom skins are hunted down in Season 1 updatewww.videogamer.comexternal-linkmessage-square13fedilinkarrow-up152arrow-down12
arrow-up150arrow-down1external-linkNetEase kills Marvel Rivals mods as custom skins are hunted down in Season 1 updatewww.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 22 hours agomessage-square13fedilink
minus-squarebadbytes@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down4·6 hours ago“While mods only affected the game on the player side…” If it’s client side, then it wouldn’t impact a competitive game.
minus-squareglimse@lemmy.worldlinkfedilinkEnglisharrow-up2·3 hours agoYes, now picture the enemy team’s models with lines extending 10 meters in all directions.
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up4·6 hours agoNah there’s still things like mods that replace textures of walls with wireframes you can see through or mods that make enemy player skins highlighted, that can give you an advantage even if it’s only client side.
minus-squarestarman2112@sh.itjust.workslinkfedilinkEnglisharrow-up1·4 hours agoAn aimbot is client side
“While mods only affected the game on the player side…”
If it’s client side, then it wouldn’t impact a competitive game.
Yes, now picture the enemy team’s models with lines extending 10 meters in all directions.
Nah there’s still things like mods that replace textures of walls with wireframes you can see through or mods that make enemy player skins highlighted, that can give you an advantage even if it’s only client side.
An aimbot is client side