• Flamekebab@piefed.social
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    9 hours ago

    It’s metaphorical because we’re talking about any time a game makes a decision like this with relation to how they scale their game world, not just that one time that you measured it out to be 50m.

    That might be what you’re choosing to talk about, but it is categorically not what I was talking about.

    But the size of the world is a part of the game design. What’s too big for The Outer Worlds might be just fine for Mad Max simply because one of those games lets you drive a car.

    I know! I understand!

    That’s why I picked a specific example of where I feel the balance in some popular games is poorly implemented for my tastes. Some games manage this well, some do not, and I feel that this often errs on the side of “50m outside the settlement”. Based on your comments, that doesn’t bother you.

    Great, I wish I was as lucky.

    For me, an open world game that gets the scaling wrong is not very fun to explore. Whether that’s too big or too small. It seems lots of gamers aren’t fussed about this. Arguing with me that my preferences are wrong doesn’t seem worthwhile. I understand the game design principles, that was never the issue.

    I posted this because I think it’s interesting to compare notes on the parameters of this element of game design. What sort of scaling is too big? Why? How many people should be visible in a settlement to feel right? That sort of thing.

    I do think it’s worth examining why this is harder for you to suspend disbelief than other things in video games. You suspend disbelief every time your character loses or gains hit points rather than suffering actual injuries that need time to heal. You suspend disbelief any time you play a game in a real world city that isn’t represented in 1:1 scale (that’s basically all of them) like The Division or Spider-Man. So to the same end, I’ll take those supplies that are 50m away and it’s somehow too far for the quest giver to go get them, because it’s best for the design of the game, just like the scale of the world that they built.

    I’m not sure what your point here is? That my brain is broken? As I said, if I was able to overlook it, I would. I’m pretty sure I also said that I wasn’t looking for 1:1 as it actively hampers game design.

    There’s more options than 1:1 or Wannado.