But then it is certainly the need for a jailbroken console that has Sony filing a DMCA. Sony has historically been ridiculously controlling and tight with their console software… I fortunately was pretty in the know and didn’t upgrade my PSP software beyond the version range for running exploits - but there were periods of months where no progress was ever made on future versions. It was a very long, hard fought cat and mouse game. And another example, mod chip makers for PS3/4/5 have been repeatedly taken to court and dismantled by Sony.
What is the DMCA argument here? Does anyone know what was alleged by Sony?
It would need to be either using copyrighted code or circumventing copy protection. Neither seems likely for a frame rate mod.
Bloodborne is a PS4 game and the mod used a PC emulator, did it not? That’ll be why right there.
The mod was designed to play in 60fps on a jailbreaked PS4 Pro in boost mode. It just also works on an emulator
Oh wow - that’s something I was unaware of!
But then it is certainly the need for a jailbroken console that has Sony filing a DMCA. Sony has historically been ridiculously controlling and tight with their console software… I fortunately was pretty in the know and didn’t upgrade my PSP software beyond the version range for running exploits - but there were periods of months where no progress was ever made on future versions. It was a very long, hard fought cat and mouse game. And another example, mod chip makers for PS3/4/5 have been repeatedly taken to court and dismantled by Sony.
Could be distributing a modified copy of a copyrighted binary.
Possible I suppose, but if that worked, not sure why they couldn’t just provide a diff patch that worked on the user’s existing binary…
Forgot they are dealing with Sony.