I can understand strongly limiting long rests. Letting players long rest between every encounter makes difficulty non-existent. Short rests though… classes that get resources back on short rests are balanced around the fact that they’ll likely get them frequently.
I can understand strongly limiting long rests. Letting players long rest between every encounter makes difficulty non-existent. Short rests though… classes that get resources back on short rests are balanced around the fact that they’ll likely get them frequently.
It’s a big reason for why martials are losing relevance. If everyone’s going nova all the time then consistent damage per turn can’t keep up