No, that’s human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.
Stealth archer also synergizes with the highest amount of skills in the game. It’s the funnest because it makes use of way more systems than being a mage or warrior
Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again.
Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that’s left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.
While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.
Sounds like you’ve never played in VR… which is okay. It’s a high barrier to entry. It’s insane, though. I’ve got an index and my mate has a VR treadmill and an index and it’s absolute insanity.
The Thad maniac illusionist sprints and tags every monster in the dungeon with fury, wabbajacks off, and screams at anyone who gets too close. The results are impressive IMO
Until the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they’re almost dead and you’re at half health.
Is this why I always end up a sneak archer?
No, that’s human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.
Yeah it’s quite hard to beat instantly killing the enemy without ever giving them the chance to retaliate in any meaningful way lol
Stealth archer also synergizes with the highest amount of skills in the game. It’s the funnest because it makes use of way more systems than being a mage or warrior
Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again.
Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that’s left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.
While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.
Sounds to me like a reason VR is not actually objectively the best way to play.
Sounds like you’ve never played in VR… which is okay. It’s a high barrier to entry. It’s insane, though. I’ve got an index and my mate has a VR treadmill and an index and it’s absolute insanity.
But I love flailing my hand around like mad to cheesily get a bunch of hits in quickly!!!
The Thad maniac illusionist sprints and tags every monster in the dungeon with fury, wabbajacks off, and screams at anyone who gets too close. The results are impressive IMO
Until the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they’re almost dead and you’re at half health.