AI this, AI that - you can't go anywhere without something trying to force AI on you. Usually a company trying to get you to buy into what they've wasted billions on. So indie devs have begun fighting back with their No Gen AI Seal.
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
Would the feature in that horror game Zort where you sometimes use the player respon item and it respons an NPC that will use clips of what a specific dead player has said while playing count as AI use? If so, that’s a pretty good use of AI in horror games in my opinion.
•Ok, I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really?
• You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years. I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game
• Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it’s probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:
spending many hours manually making hundreds of incremental changes to all the paintings yourself (and the will be a limit to how much they warp, and this assumes you have even better art skills)
hiring someone to do what I just mentioned (assumes you have a decent amount of money) and is still limited of course.
• I’ll call an open source model exploitation the day someone can accurately generate an exact work it was trained on not within 1, but at least within 10 generations. I have looked into this myself, unlike seemingly most people on the internet. Last I checked, the closest was a 90 something % similarity image after using an algorithm that modified the prompt over time after thousands of generations. I can find this research paper myself if you want, but there may be newer research out there.
What if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
Would the feature in that horror game Zort where you sometimes use the player respon item and it respons an NPC that will use clips of what a specific dead player has said while playing count as AI use? If so, that’s a pretty good use of AI in horror games in my opinion.
That’s not generative, since it’s just copying player input. Feasible without AI, just storing strings for later recall.
AI SLOP! SAD!
That’s an interesting enough idea in theory, so here’s my take on it, in case you want one.
Yes, it sounds magical, but:
•Ok, I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really?
• You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years. I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game
• Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it’s probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:
• I’ll call an open source model exploitation the day someone can accurately generate an exact work it was trained on not within 1, but at least within 10 generations. I have looked into this myself, unlike seemingly most people on the internet. Last I checked, the closest was a 90 something % similarity image after using an algorithm that modified the prompt over time after thousands of generations. I can find this research paper myself if you want, but there may be newer research out there.